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Ongoing v0.201a Remaster Patreon

Amnesia

3.3
(264 votes)

Game Information

Developer

Super Alex

Version

v0.201a Remaster Patreon

Engine

Ren'Py

Release Date

Jun 25, 2026

Last Update

Aug 17, 2026

Censorship

Uncensored

Overview

Amnesia is a 3D adult sandbox for players who enjoy slow rediscovery stories with a mix of family, romance, and temptation. The tone stays grounded and personal rather than flashy.

Story

A young man wakes from a coma with no memory of who he was. With his past erased, he has to piece together his old life by watching, listening, and reconnecting with the women who were already part of it before everything went wrong.

Gameplay

Play centers on exploring a household and its surroundings, moving between characters day to day to uncover memories and relationships tied to the protagonist's past. Conversations, observation, and recurring encounters slowly reveal who each woman is to him, with choices shaping how those connections develop. Progress is tracked through individual storylines that unlock as trust and familiarity grow.

Features

  • Multiple interconnected storylines tied to different women in the protagonist's life
  • Voyeuristic and observational moments woven into everyday exploration
  • Phone-based messages and social posts that add context to relationships
  • Original music and sound design supporting key scenes

Notes

The game deals with themes of manipulation, non-consent, and family relationships that some players may want to be aware of before starting.

Installation

1. Extract and run.

Changelog

v0.201a

  • 19,419 words
  • 906 frames
  • 107 animations
  • Original Language: Russian
  • Translated into: English, Chinese (Simplified), French, German, Spanish, Japanese.
  • IMPORTANT FEATURES to consider before launching:
  • Chapter 2 (v0.201) is completely independent of Chapter 1. It is a standalone build and a separate game. You do not need to have your old save files to start playing. Just click START, answer a few preliminary questions, and enjoy!
  • Heads-up: some animations have built-in sound effects that are currently tied to the music channel. If you want to hear them, make sure not to mute the music completely. My recommendation for the best experience is to set the music volume around 50% and sound effects around 75% or higher.
  • 80% of the animations are 10 seconds long (consisting of two different angles at 5 seconds each). Some are slightly shorter, and some are slightly longer. Even though an animation might only have a single line of dialogue that you can read in a second, please don't rush to click through if you want to see ALL the animated content prepared for you.
  • Please note that a few animations still contain minor glitches - for example, Alexandra's ring might appear on the wrong hand or finger (the most eagle-eyed players will notice). Working with tiny details during animation is still quite a challenge, especially when those small objects aren't visible in the starting frame. However, character consistency in most animations - and overall face and body models - is maintained at 90% or higher, which I consider a huge success.

MORE ABOUT SAVES:

  • However, if you do have your old save files and are absolutely determined to use them, the game should automatically locate them and prompt you to load. CRITICAL POINT: For your old saves to work, you must have completely finished Chapter 1, including all of its side events, and reached the final pop-up window signaling the completion of the first chapter. You then need to have made a save after that window - this is the exact save file that the current v0.201 build needs to detect.
  • If for any reason your save file doesn't work, don't worry! Just start a new game and answer the preliminary setup questions. I assure you, this will not negatively impact your experience. I suspect that some issues with loading old saves might pop up, but first of all, we need to gather feedback from players (which is impossible without a live release). Secondly, the transfer system itself is quite complex from a coding perspective, and fixing every edge case could take days. I didn't want to delay the release that long, especially since the setup questions ensure your impression of the game won't be affected at all.

Amnesia

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