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Ongoing
v0.2.0
Bound Armaments
Game Information
Developer
DevomonVersion
v0.2.0
Engine
Unknown
Release Date
Jul 17, 2026
Last Update
Aug 14, 2026
Censorship
Uncensored
Overview
Bound Armaments is a turn-based dungeon crawler for players who want monster girl encounters built around restraint and control. The tone is grim and mechanical rather than romantic.
Gameplay
Combat centers on restriction: enemies bind, gag, and lock down party members to strip away their usable skills mid-fight. To counter this, characters can equip cursed gear that seals certain abilities in exchange for new ones, forcing constant tradeoffs between freedom and power as a run progresses through the dungeon.
Features
- Turn-based battles built around binding and skill-sealing rather than raw damage race
- Cursed equipment system that trades away actions for new capabilities
- Monster girl enemies designed around restraint-based mechanics
- 2D fantasy dungeon setting with adult content
Installation
1. Extract and run.
Changelog
v0.2.0
- Hub Overhaul: The hub now has artwork to it. Hub functions are now divided into buildings and buttons to the top left of the UI
- Updated skills descriptions. Now it should tell everything you need to know about the item, including stat changes, if it's cursed, and what actions are blocked by it
- Added action category icons to all actions to help with clarity.
- Minimap changes: Minimap will now auto-center whenever the player moves to a new room. The red arrow has been changed to a pink, opaque box for a bit more clarity
- Added Right Click/Escape Button functionality. You can now use the right mouse button or the escape button to cancel out of menus or targeting in the dungeon. You can use escape to close the menu in the hub, but currently, you cannot use the right click mouse button
- Added new UI for Shop and Forge, including NPC sprites
- Added new Potions and Equipment into the shops.
- Changed the sliders in the shop to buttons
- Added experimental character loading: Currently trying out different ways to load in character appearances. As it is highly experimental, it can be slower or faster then what it was previously.
- Character and Enemy names are now displayed on top of their sprites
- Changed Sera's name to Seris
- Balance Changes
- As Dungeons are currently too easy, I am aiming to slowly ramp up the difficulty until the game reaches the sweet spot of challenge for early game experience.
- ENCOUNTERS
- Each encounter will now have 3 enemies instead of 2 in normal dungeons
- WHIP BANDIT
- Whip Crack damage multiplier: 0.7 > 1.1
- Thrash damage multiplier: 0.6 > 0.8
- SWORD BANDIT
- Base Physical Attack: 10-15 > 15-18
Bug Fixes:
- Fixed the game crashing when the entire party is defeated
- Fixed being able to recruit multiples of a character (Kelra and Effie) by escaping the encounter and redoing it.
- Fixed the action “Remove Blindfold” not decreasing Blindfolded stacks
- Fixed party members being able to go into combat when their HP is 0
- The trap room that asks players to “Pull the lever” is now non-repeatable
v0.1.0
- initial zone release