1 / 3
Ongoing v0.2.0

Bound Armaments

4.8
(4 votes)

Game Information

Developer

Devomon

Version

v0.2.0

Engine

Unknown

Release Date

Jul 17, 2026

Last Update

Aug 14, 2026

Censorship

Uncensored

Overview

Bound Armaments is a turn-based dungeon crawler for players who want monster girl encounters built around restraint and control. The tone is grim and mechanical rather than romantic.

Gameplay

Combat centers on restriction: enemies bind, gag, and lock down party members to strip away their usable skills mid-fight. To counter this, characters can equip cursed gear that seals certain abilities in exchange for new ones, forcing constant tradeoffs between freedom and power as a run progresses through the dungeon.

Features

  • Turn-based battles built around binding and skill-sealing rather than raw damage race
  • Cursed equipment system that trades away actions for new capabilities
  • Monster girl enemies designed around restraint-based mechanics
  • 2D fantasy dungeon setting with adult content

Installation

1. Extract and run.

Changelog

v0.2.0

  • Hub Overhaul: The hub now has artwork to it. Hub functions are now divided into buildings and buttons to the top left of the UI
  • Updated skills descriptions. Now it should tell everything you need to know about the item, including stat changes, if it's cursed, and what actions are blocked by it
  • Added action category icons to all actions to help with clarity.
  • Minimap changes: Minimap will now auto-center whenever the player moves to a new room. The red arrow has been changed to a pink, opaque box for a bit more clarity
  • Added Right Click/Escape Button functionality. You can now use the right mouse button or the escape button to cancel out of menus or targeting in the dungeon. You can use escape to close the menu in the hub, but currently, you cannot use the right click mouse button
  • Added new UI for Shop and Forge, including NPC sprites
  • Added new Potions and Equipment into the shops.
  • Changed the sliders in the shop to buttons
  • Added experimental character loading: Currently trying out different ways to load in character appearances. As it is highly experimental, it can be slower or faster then what it was previously.
  • Character and Enemy names are now displayed on top of their sprites
  • Changed Sera's name to Seris
  • Balance Changes
  • As Dungeons are currently too easy, I am aiming to slowly ramp up the difficulty until the game reaches the sweet spot of challenge for early game experience.
  • ENCOUNTERS
  • Each encounter will now have 3 enemies instead of 2 in normal dungeons
  • WHIP BANDIT
  • Whip Crack damage multiplier: 0.7 > 1.1
  • Thrash damage multiplier: 0.6 > 0.8
  • SWORD BANDIT
  • Base Physical Attack: 10-15 > 15-18

Bug Fixes:

  • Fixed the game crashing when the entire party is defeated
  • Fixed being able to recruit multiples of a character (Kelra and Effie) by escaping the encounter and redoing it.
  • Fixed the action “Remove Blindfold” not decreasing Blindfolded stacks
  • Fixed party members being able to go into combat when their HP is 0
  • The trap room that asks players to “Pull the lever” is now non-repeatable

v0.1.0

  • initial zone release

Bound Armaments

v0.2.0 Windows
Download v0.2.0

You May Also Like