Portals of Phereon
Game Information
Developer
SyvaronVersion
v0.35.0.0
Engine
Unity
Release Date
Jun 21, 2026
Last Update
Jun 21, 2026
Censorship
Uncensored
Overview
Portals of Phereon is a strategy and management game for players who want deep tactical systems layered under monster-girl breeding and exploration. The tone is methodical and a little unforgiving, rewarding careful planning over quick reflexes.
Gameplay
Players pick one of three main characters and send them through randomly generated portals to explore tile-based maps, recruit monster-girl species, and bring back items and allies. Combat is turn-based with permadeath: characters act in a group phase against enemies, using species-based abilities and passives, while a lust mechanic lets ranged attackers weaken foes from a distance instead of focusing them down outright. HP and mana don't regenerate on their own, and time keeps moving during fights, so every battle draws on limited resources. Back in town, players breed captured species to shape traits and stats, run characters through arena fights and training, manage a brothel, and take on quests and NPC interactions.
Features
- Ten base monster-girl species with full hybrid combinations, expanding the recruitable roster over time
- A lust-based combat system that ties sex mechanics directly into tactical outcomes rather than treating them as a separate reward
- Town-based systems including arenas, training, and a brothel alongside the portal exploration loop
- Slideshow-style scenes with descriptions, some tied to random events based on party and location
Installation
1- Extract to desired location. 2- Click on "PoP.exe" to start playing. If you are moving your saves to a newer version, only the unlockables.sav is compatible.
Changelog
v0.35.0.0
Building/Upgrades:
- Reworked building upgrades system. Moved some settlement stuff here.
- It's now part of quick manage screen.
- Most locations now have things to spend resources on for passive effects/income etc.
- Added a lot more upgrades. Will likely expand/integrate more stuff here later.
- For some, you also need to assign a character that fulfills certain requirements.
- Some spend the character similar to settlements, others just drain stamina etc.
Dating:
- Cards can now gain exp by being played.
- Once max exp has reached, can spend it to choose a specific upgrade.
- Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.
- Evolved cards reset to a base card with a special trait that grants bonus score each time it's played and +2 rerolls at date start.
- Upgrades can also be to remove themselves. (if you don't roll good traits early on, you can freely remove it to try again on another base card etc.)
- Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.
- You only get 1 regular skillpoint per sexksill level.
- Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.
- Added some new card traits.
Camp:
- Simplified camping to one button.
- Always 1 hour and requires food based on your party food consumption.
- You can see the expected results on the button. (hp/mana/ambush)
- Effects vary based on biome.
- Traits like herbalist/trainer etc. have an automatic impact.
- Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)
Skilltrees:
- Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.
- Crea has a new set of special powerful upgrades you can use on once per character.
- Also added new unique normal passives.
- Decreased cost of some early nodes.
- Made different category icons more distinct.
Other:
- Added a new unique character.
- Added 10 Overworld shrines. (consumable effects. Each portal has a few. )
- Added item tab to gallery. (can spawn in any after cheating, similar to characters)
- Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)
- Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.
- "Collect" worker task now collects from all buildings connected by gravel/road.
- Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)