Solacium
Game Information
Developer
Silent Key XVersion
v0.2
Engine
Unreal Engine
Release Date
Aug 4, 2026
Last Update
Aug 21, 2026
Censorship
Uncensored
Overview
Solacium is a 3D simulator for players who want a sci-fi setting mixed with romance and corruption themes. The tone is tense and quiet, built around control and restraint rather than spectacle.
Story
In 2108, the VEROS system keeps Solace City calm by stripping away trauma, raw emotion, and creative thought from its citizens. Your home sits inside an illegal neural dead zone, one of the last places untouched by that control. As the house itself begins to react to the unfiltered feelings of the people living there, you become the only barrier standing between them and the system that wants to reclaim their minds.
Gameplay
You run a household of survivors with real needs, routines, and moods, watching how each person responds to pressure and to you. Daily management covers house infrastructure and darknet trading to keep supplies flowing, alongside holding the perimeter against system breaches that threaten the dead zone. Alongside survival tasks, a relationship system lets you steer each resident toward trust and clarity or toward corruption and dependence, with the house's condition tied to their mental state and yours.
Features
- Male protagonist with character creation for a personalized playthrough
- Voiced NPCs with autonomous routines and emotional reactions tied to house stability
- A dystopian sci-fi setting where architecture physically responds to residents' mental states
- Branching relationship paths ranging from genuine care to deliberate corruption
Changelog
- Player Attributes & Survival Loop
- * Attribute System: Added primary attribute architecture to track physical, mental, and environmental states.
- * Core Cube Integrity: House stability directly scales Cognitive Focus. Dropping integrity lowers focus regain, while a fully repaired core optimizes passive recovery.
- * Bio-Profile & Vigor: Stamina and hygiene decay over time. Crossing critical low thresholds applies exhaustion or unhygienic conditions, altering or blocking dialogue options.
- * Cognitive Focus: Regulates overall energy regeneration speed. High focus yields faster passive recovery.
- * Energy Consumption: Passive regain is intentionally slow, making field stims and food required for quick recovery.
- Quests, Intro & House Systems
- * Cinematic Intro: Added an opening camera sequence featuring the player sitting on the couch before control is handed over.
- * Quest System: Integrated the core quest framework alongside the first story mission.
- * Core Stabilizer: Added the repair item and repair logic.
- * Emergency Warning System: Automatically triggers emergency red lighting and a pulsing screen overlay when core stability drops below critical levels.
- * Sleep & Time Skipping: Added bed interactions. Resting smoothly fades the screen, advances time to 8:00 AM, and restores core physical attributes (Energy and Vigor).