The Demon Lord's Lover
Game Information
Developer
ayumu98Version
v0.17.64
Engine
Unity
Release Date
Aug 11, 2026
Last Update
Aug 11, 2026
Censorship
Uncensored
Overview
The Demon Lord's Lover is an adult roguelite RPG and dating sim for players who want tactical combat mixed with character-focused romance. The tone is light and comedic rather than dark or heavy.
Story
The player's ties to Seri, the Demon Lord and a childhood friend, pull them into her dungeon, where a cast of fighters, mages, and shopkeepers cross their path along the way.
Gameplay
Players descend through the dungeon on turn-based, grid-based battles, positioning attacks and abilities against enemy formations each run. Between fights, time goes toward getting to know the cast, with each character offering their own dialogue and dating-sim style interactions. Runs use roguelite structure, so equipment, encounters, and combat options shift each time the player heads back into the dungeon.
Features
- Grid-based tactical combat with positioning and enemy formations
- A cast of distinct companions, each with their own personality and role
- Animated 2D art for characters and scenes
Installation
1. Extract and run.
Changelog
v0.17.64
- Expanded main plot (+4 quests, +3 boss encounters, ~13 scenes) from 3 -> 7 "chapters"
- Seri has new costume for when she's in town.
- The dungeon starts w/ 4 floors and expands while progressing through the main plot (4->6->8->10)
- Biome order is random. Ch. 1 has cave/shoals/forest, Ch. 2 adds volcano, Ch. 3 adds castle.
- Updated monster distribution system. Each monster has a danger level and each chapter + floor pair has a danger level and sigma and selects monsters from a Gaussian
- Bandits moved from quest encounter to non-quest encounter
- Kira and Xena can be recruited for quests after Kira's route
- If you're alone with Xena on a generic quest, she'll challenge you to see who can defeat more monsters.
- Main plot encounter rooms are connected to staircase rooms (makes them harder to miss)
- New rooms: elite monster room + treasure room pair, glass-encased monster key room,
- New monsters: XXXS-XXXL slimes, velociraptor, warden, inquisitors
- New feats: Graze (dash past projectiles), Bloodlust (+2 rage on felling a monster)
- New items: ring of sprinting, tome of demon, tome of fire plant, tome of bite plant, tome of detonate minion, tome of gravity, scroll of fresh air
- New status: dazzled (similar to blind, but recover +1 vision radius per turn)
- Slime splits into smaller slimes (instead of copies of itself)
- Generic quests w/ random max companions, random required companions, random floor, random reward, random target (if applicable)
- Human / smart monster AI considers electric conduction, burning plants, burning poison gas
- Town NPCs, Torne, etc. become hostile after being attacked 2x.
- Added feat icons for most quests
- Seri's panties flashback moved to the 1st Seri encounter
- Seri's sex scenes moved to chapter 2 / Ch 4
- Kira/Charis intro gated by chapter 2
- Dragon quest gated by chapter 3
- In 1st Kino/Earnest encounter, Viola and Earnest recognize each other. If Viola is in the party, Earnest holds back (0.5x damage).
- Nanako has a feat representing her bond w/ Bell
- Mist is conductive
- Mist freezes into a puddle, poison gas freezes into a poison puddle
- Hammer, explosion, and destruction beam don't leave skeleton bones behind
- Hikake-waza and Nuki-waza count as dash moves
- Updated loadouts for Nanako/Bell/Kino/Earnest/Xena/Torne
- Buffed wasp hive (summon startup reduced from 3->1)
- Camera flash puts dazzled (instead of blind)
- Minor text changes
- Press M for minimap (desktop only)
- Add key count next to gold count (desktop only)
- Feat menus (e.g. character class menu, scroll of skill menu, dojo menu) don't have preselected option
- Added volume channels for Master Volume and UI SFX Volume
- On/off settings turn on/off (instead of opening a submenu)
- Added portraits and music to gallery
- Monster description on mouseover aggregates stats (e.g. +1 startup)
- Smooth movement option (starts disabled)
- Monsters spin when using backflip kick
- Monsters flash green when taking poison damage
- Overhauled HCG SFX
- New "tense situation" BGM
- Fixed bug where companions didn't smash bones sometimes
- Fixed fire strike/ice strike SFX
- Wall Burst aiming ui doesn't show red tiles when not targeting a wall
- Various performance optimizations
- Tampered saves w/ ints > max int value are coerced to 0 (instead of failing to load)
- Save menu cursor positions for title screen menus (e.g. settings)
- Fixed Galmuri font artifacts
- Fixed bug where Android kb auto-closes (e.g. for seed input prompt)
- Camera flash / tome of blinding light reveals underwater monsters
- New homepage: demonlordslover.ayumu98.com