WhoreMaster Crossgate
Game Information
Developer
TurningpointVersion
v1.19.0
Engine
Others
Release Date
Aug 17, 2026
Last Update
Aug 17, 2026
Censorship
Uncensored
Overview
WhoreMaster Crossgate is a management sim for players who want a long-term criminal-empire build with dark, explicit content and a strategic backbone. The tone is grounded and systems-focused rather than lighthearted.
Story
The setting is Crossgate, a city with its own established power structure. You start small, working the margins of the underworld, with the goal of building an operation that can eventually challenge whoever actually controls the city.
Gameplay
Play centers on running brothels and criminal ventures: recruiting and training girls, assigning them to establishments, and reinvesting profits to expand your reach. Strategy and simulation layers govern staffing, resources, and growth, while RPG-style stats and traits shape how each recruit performs and develops under your control.
Features
- Deep character system with individual stats, traits, and development paths
- Slave and trainer mechanics tied to corruption and obedience arcs
- 2D art presentation across a wide roster of monster girl and human characters
- Sandbox structure that lets you prioritize expansion, training, or city influence at your own pace
Installation
1. Extract and run.
Changelog
v1.19.0
- Factions and Rivals. A new screen lists every known rival organization, showing what your scouts actually found: real numbers when scouting was good, guesses when it wasn't.
- Raiding is a real operation. Scouting odds up front, loot that depends on the target and your crew, concealed caches of gold and valuables, wreckable bars and gambling halls for salvage, and complications on the road home when the haul gets big.
- One rule for when a rival falls. A rival is eliminated exactly when everything is gone: gold, gangs, brothels, businesses, bars, and gambling halls. Rivals with anything left rebuild through their normal economy.
- The Circuit remembers. In the experimental Arena Circuit, rival stables and fighters persist across seasons. You can talk to them between fixtures, and the offseason opens a signing window where a fighter's answer depends on how she feels about you.
- Fight reports say who won. Arena headlines are written for the actual result, and fighter traits color a win differently than a loss. City Guard shifts can catch, chase, or lose a thief.
- Whore shifts decide once, at the door. One decision at the start of the shift instead of a re-roll at every customer. A refused shift carries into the next week before fading.
- Talking to workers got a prose pass. A Praise category, a Chambers invitation submenu, rewritten bedroom and dungeon scenes, and scene art that matches the scene.
- Balance and fixes. Recruiting is persuasion now, trait inheritance follows the authored odds, consumables cost real money, and mind control overrides refusals as intended. Plus a round of interface and art fixes from player reports.